Broadcast TVOS2.0 development of video games battle mode highlights

In the past two years, smart TVs have been widely popularized in China, and rich video content and applications have become their biggest buying points. Among them, video games are also increasingly being watched and loved by smart TV users.



The good development momentum of video games has also been recognized by the State Administration of Press, Publication, Radio, Film and Television. It is understood that the new system TVOS 2.0, which will be released soon, will vigorously support the promotion of video games.

TVOS is a set of smart TV operating system led by the Science and Technology Division of the State Press, Publication, Radio, Film and Television Bureau. The system is characterized by high security, good openness, and strong integration, and can be used in various smart TV terminals, such as smart TV set-top boxes, all-in-one computers, DVB+IP dual-mode set-top boxes, media gateways, and Internet TV set-top boxes. Wang Xiaojie, Director of the Department of Science and Technology of SARFT, once stated that the main purpose of research and development of TVOS is to achieve “controllable and controllable” content to application of smart TV terminals through the system and a unified application store.

In order to enrich the gameplay of video games, Radio and TV signed a strategic cooperation agreement with Shenzhen Palm Play Network Co., Ltd. to play the game module of TV games in TVOS2.0.

The palm-playing network is currently the leading domestic TV game platform network company. The matchvs, an independently developed battle engine, has become the standard for video game development and has been approved by many partners such as game developers and game halls. Palm Play's "KO Game City" is hailed as a game console in the living room. It brings classic video games back to the living room and traditional host games are perfectly ported to the TV screen. The on-line video game competition function enables users to play online with the national players in the living room and is deeply loved by TV game players.



Another product of the main cross-platform competition "Sports" has also recently landed on the television screen. Different from traditional game platforms, it has changed the status quo of single video games, single gameplay, and non-social networking. Apart from allowing players to enjoy the fun of playing games, competitions, and exchanges, it is also able to quickly improve the current status of video game networking difficulties. The implementation includes the networked transformation of various types of games such as Android native games, simulator games, and the like. At present, the stadium is the only TVOS competing community approved by SVA. In the future, TVOS 2.0 will enter into millions of households, which will bring new playing experience to smart TV users and lead the video game industry into the e-sports era.





The radio and television will be included in the palm of the hands of strategic partners, enough to see the radio and television on the development of video game content. From the cooperation between the two parties, it can be seen that TVOS 2.0 has been modeled, and its functions have been more complete and rich in content.

In addition to reaching a cooperative relationship with palm-playing, TVOS 2.0 developed by Radio and TV has also reached cooperation with Baidu, Tencent, Ali, LeTV and other well-known domestic Internet companies, and is committed to building the content ecosystem of Internet TV.

At present, the development of video games is in a state of gathering energy. The ever-increasing coverage of smart TVs, the development of video game content, the upgrading of hardware and software technologies, and the establishment of operational channel environments are all in full swing. The radio and TV industry's recognition of the promotion of video games is conducive to the development of smart TV games in a more healthy and orderly manner, and faster access to users' families.