VR/AR Industry's Top Ten Earthquake Level Investments in the Quarter

HTC Vive

Although we can't deny that VR is still in its early stages, according to the latest data, it shows that by 2020 the global VR/AR output value will exceed 100 billion yuan to reach US$162 billion. In the entire first half of 2016, the entire industry is also In a thriving development, there are more than 76 investments worth more than $13.3 billion. Following the 87-jun review, the top ten earthquake-level investments in the VR/AR industry in the last quarter were:

Music VR Interactive Platform TheWaveVR Receives 2.5 Million Dollar Seed Financing

TheWaveVR

Digital music facilitates listening to music, but it is difficult to get the immersive experience of live concerts. Now the world's first music VR platform, TheWaveVR, intends to change this, for which it has just received a $2.5 million seed round of financing support. This round of funding was led by KPCB Edge, VCs such as Presence Capital, Rothenberg Ventures, and angel investors such as Mike Fischer (Square Enix North America's former CEO) and Joe Kraus (GV Partner).

What TheWaveVR is doing is a VR platform that allows music lovers to host, watch live and record shows and interact. Artists only need to import their own music, customize the visualization of the venue, and share the virtual program.

Virtual Reality Company Owlchemy Labs Raises $5 Million

"Job Simulator"

Virtual reality software company Owlchemy Labs recently completed A round of financing involving a total amount of US$5 million. Owlchemy Labs is also the developer of Job Simulator, the hottest VR game at the moment.

“In the past many years, we have been passionate about VR, standing in the forefront of the industry, designing a new virtual world is the dream of our entire team.” Alex Schwartz, CEO of Owlchemy Labs, is After getting financing. “We have overcome some of the tough design and R&D challenges of this new medium, and we will summarize lessons learned and use the new round of investment to develop more VR games.”

NextVR "Fire" gets more and more prosperously invested up to 80 million US dollars

NextVR

For VR live streaming, we have to mention NextVR, and recently the VR startup company from the United States has also appeared in major technology media at home and abroad. Just in the beginning of last month, NextVR completed an 80 million dollar round B round of financing. This round of major investors came from Asia, including several well-known domestic technology companies.

In the NextVR round of financing, all of its A-round investors followed suit, including Formation Group, Time Warner Investment, Comcast Venture Capital, Stephen Rose's RSE Ventures, and Mandalay Entertainment's chief executive. Peter Cooper, Madison Square Garden Company and Dick Clarke.

Founded in 2009, NextVR has 26 VR patented technologies from capture, compression, transmission and content display. After the founding of NextVR, it provides live content covering sports events, American presidential debates, and rock concerts. It is the only company in the world that has achieved HD quality live VR.

HTC ç‹ ç ¸33.4 million financing Steel Wool

VR start-up company Steel Wool Studios just completed a round of financing of US$5 million (equivalent to RMB33.4 million) in the beginning of this month. The investors come from HTC Vive’s hardware manufacturer HTC. It is reported that before this, Steel Wool Studios and HTC had business cooperation in the past. In April this year, this studio launched the first vr game "Quar: Battle for Gate 18" for HTC Vive, which became the exclusive game for htc vive.

Founded in 2012, Steel Wool Studios is headquartered in California, formerly known as Steel Wool Games, and the founders' team is from companies such as Pixar, Lucasfilm, Intel, and Telltale Games. The early stage of the company's development was mainly devoted to the research and development of mobile games. In 2014, the founder of the company visited Valve's headquarters and began to prototype the earliest development of Vive headsets, and then quickly put into the creation of VR content.

Virtual Reality Game Startup Polyarc Receives $3.5 Million Seed Round Financing

Polyarc is a Seattle-based virtual reality gaming startup. Recently, the company announced that it has secured a seed round of 3.5 million U.S. dollars. Among the investors is a group of non-US investors, including Chinese VR manufacturers. Internal and mobile game developers Colopl's virtual reality fund and Vulcan Capital venture capital.

Polyarc was founded in 2015 and the three co-founders are Tam Armstrong, Danny Bulla and Cdivis Alderson. Armstrong worked for Bungie, a well-known American video game software production company, for six years. He led animation and engineering teams to develop Destiny games, and later participated in the development of the first-person shooter game of Microsoft's Bungie Game Studio. Halo: Zhiyuan Star; another co-founder, Bullla, who spent four years as a senior game designer at Bungie Studios and also worked at Rockstar Games, a games development subsidiary of game publisher Take-Two Interactive; the last co-founder Alderson spent seven years working in the Bungie Game Studio and was responsible for the design of Destiny and Halo related game characters. In addition, this newly-established start-up company has also been recognized by the well-known game production team Epic Games, and will help the game studio to develop games.

Bitmovin wins $ 10.3 million investment focus VR video broadcast

When people are discussing that VR video needs 8K picture quality, stereoscopic rendering and light field technology in the future, Xiaobian’s mobile phones are still struggling to buffer a small video. If you want VR to be successful, these companies need to begin to deal with the pain of the development of high-quality streaming live streaming. Bitmovin, which just completed its $10.3 million Series A round of financing led by Atomico, is now starting to address these issues through a technology called "adaptive streaming media transmission", which can be based on user equipment. Connect to the network to dynamically adjust video quality.

The start-up company has begun to provide services for some major brands in the VR field, but most of the company's energy is focused on the more traditional live streaming of video streams, and the company's various founders are rich in this traditional area. Business background.

Face Synchronized Face Tracking Company Pinscreen Receives $1.8 Million in Seed Investment

Pinscreen

We know that face tracking is very important in VR, but AR is already using this technology. This is why Facebook will acquire MSQRD and Apple will acquire Faceshift. We use our facial expressions every day to communicate, but we don't even realize it. A depth sensor device previously demonstrated by Pinscreen was placed on the Oculus head to track your facial movements. Combined with the internal sensor of the Oculus head, the system can convert most facial expressions into VR. This technique can recognize head movements and facial expressions, although hair, sunglasses, and hands can block part of the face.

The company also received a $1.8 million seed investment from Lux and Colopl Next. In virtual reality, facial tracking has always been a hot topic. Although many companies in the industry have announced the formation of their facial tracking products, they are very few. In the future, virtual reality must have more development in the field of interaction, and there must be greater breakthroughs in facial expression research.

InsiteVR to Provide VR Building Aids Gets US$1.5 Million Financing

InsiteVR, which is dedicated to providing design assistance to the construction industry, and last month received a $1.5 million seed round of financing, including Y Combinator, CyberAgent Ventures, GREE VR Fund, Greg Castle, Rothenberg Ventures, and Tracy Young of PlanGrid. And Ralph Gootee.

The InsiteVR tool can easily display CAD files in front of the user. InsiteVR's customers only need to upload a 360 panorama image or 3D model, and they can browse through VR head-mounted devices such as Gear VR, Oculus Rift or HTC Vive, allowing customers to intuitively understand the architecture in an immersive experience. The designer's design results can further reduce the communication barriers between designers and customers. In addition, InsiteVR also uses “Asymmetric Virtual Reality Display Technology” to realize the functions that multiple VR users use at the same time.

Tencent's STX Entertainment Acquires VR Surreal

Not so long ago, STX Entertainment officially announced the acquisition of Surreal, a company that primarily produces and distributes immersive content. STX had recently invested in Tencent and PCCW, and the investment was confirmed at that time to be used to enter a new entertainment platform.

STX stated the reason for the acquisition in the statement. Apart from its own strategic planning, last year more than 70 immersive works produced by Surreal were a major reason. These works have received more than 35 million clicks on various platforms.

Surreal founder Rey also said that the reason for joining STX is because they saw the possibility of STX fully embracing VR, giving them more room to use their fists. Another founder, Vick, said that they, together with STX, will tap into the more potential of VR and make more good works.

E-sports VR viewing platform Sliver.tv won millions of seed rounds of financing

VR live streaming

Sliver.tv announced at the end of August that it had won a $6.2 million seed round of financing for the development of its virtual reality immersive platform, which can watch large-scale eSports competitions and events such as Counter-Strike: Global Offensive, League of Legends. And Dota 2.

Sliver.tv co-founder and CEO Mitch believes that the traditional viewing mode of e-sports, that is, viewing with the player's perspective is not the best way to watch. Sliver.tv wants to combine the current 250 million e-sports audience with the emerging VR market to completely change the experience of e-sport game viewers.

At present, the Sliver.tv platform has already landed on iOS and Android platforms. Sliver.tv technology supports panoramic 360-degree video and can be viewed on mobile devices or Google cartons.

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